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We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts give a clear overview of the entire process. It’s a large undertaking to do in just one post and for that reason this will be a series of blog posts. This first post is going to outline the structure of...

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Unite Europe 2016 is off and running! We’re excited to spend the next three days learning, networking and connecting with the community here in Amsterdam. Things kicked off today with our keynote so read on for highlights and be sure to follow Unity3d for more updates throughout the week. The Keynote began with a quick snapshot of Unity’s history since 2005. CEO John Riccitiello ran us...

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How do we maintain the fast pace of innovation and maintain a stable product at the same time? Hack weeks are a part of the answer. The principle is simple: think of a project you want to do, find teammates, hack for a week, present the result. This year’s Unity Hack Week was the biggest ever, more than 80 projects made the finish line on Friday....

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May 19, 2016 in TechnologyIt was really exciting to see John Riccitiello, our CEO, on stage today at Google i/o with Clay Bavor as they walked through the details about their new Daydream VR product.  We believe that Google shares our vision of democratizing development, and ultimately democratizing VR, which is what makes our partnership so exciting. Furthermore, we think mobile is going to be a key...

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Today, at Unite Europe, we announced new products that will launch in June.If you are an existing customer we will be inviting you to transition over to the new products with personalized offers. Why are we introducing these new subscription products? It’s harder to be successful today. Market is larger, consumers are spending their time in different ways. Mobile is in the ascendancy, console and PC need...

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